Read Me
    Classes  

 
Background
 

     This Page will give you the most useful definitions so that you will understand most of whatever is described in this project (go to the indexes page (here) for full glossary).

Objective
Procedure
Results  
 
Anaysis
 

       Please click any of the following links that you are interested in below (it will open in a new window) and you will be able to read about it, please remember that this is only a glossary of the most important terms that's used on this website, but this is not really part of the project, so you don't have to read the whole thing.

Please note that the grey coloured text are links except the cursor doesn't change because of some technical difficulties in the coding.

     Graphic Cards:
        -      ATI Radeon (Technology)
        -      NVIDIA GeForce (Technology)
        -      Third party displacements (Modding the oldies)
        -      Conclusion

     Lighting and Special Effects:
        -     HDRI (High Dynamic Range Imaging)
        -     HDRR (High Dynamic Range)

        -     (Tri) – Volumetric Lighting

        -     Soft Shadows

        -     Frame Rate(s)

        -     Game Physics
        -    
Shader Models (shader Technology)
        -     3Dc Technology

 
Discussion
Conclusion
Additional Info
Credits


This website is best viewed at an 800 by 600 screen resolution.

This website was created by Biocom Entertainment for the use of entry in the 2006 VSF competition. DO NOT STEAL IT! - or at least let us know if you do.

 

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Tel: (416) 441 - 9584

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David44@Rogers.com

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